Pixels For Breakfast
  • Reviews
  • Podcasts
  • Columns
  • Stream Archives
Pixels For Breakfast
  • Reviews
  • Podcasts
  • Columns
  • Stream Archives

Let’s have a party with Lost Dimension’s traitors! – LudoLudo Dissonance

Stray Bombay Make Social Games – Developer Brunch

The Anacrusis – Worth It?

Where The Heart Leads is a game that asks you to accept...

Final Fantasy VII Remake Intergrade INTERmission Review

Roll7 Underwent A Mindset Change – Developer Brunch

Latest Posts

    Columns

    Scavengers – The Rundown

    by Steve Heller May 3, 2021
    written by Steve Heller

    Have you ever played Apex Legends and thought to yourself “I really just wish this was more like Tom Clancy’s The Division?”. Yeah, neither have I, but that’s what Midwinter Entertainment has delivered with Scavengers, the latest in the long line of Battle Royale contenders coming soon to a mobile phone near you.

    Scavengers is actually a pretty interesting mashup of PvPvE with some light survival mechanics, all set in a frosty wasteland that has some damn good storm effects.

    Your party of three drop into the wasteland with the goal of grabbing data packs, scavenging for loot, and attempting to leave on a drop ship as the last squad alive. It has all the elements you would expect from a Battle Royale, however Scavengers does a really great job of making it all make sense from a logic perspective, which is what really makes it stand out.

    Spread all across the map are various settlement sites that will be filled with mobs for your to clear out. These get increasingly harder as the match progresses, which makes for some really tough fights. Many of these camps will also have a collection of data to be extracted, which means you will have to defend a point while your handy drone gets the data packs you need to be at the top of the scoreboard.

    Just like Apex Legends, players will choose from a roster of Explorers who each have unique abilities to round out their squad. There’s SHOTGUN LADY who has a barrier that will protect your party not only from bullets, but from the barrage of storms that can appear at a moment’s notice. Or there’s YELLOW JACKET who has a slipstream power that will boost everyone’s run speed as long as they are trailing behind him, which is great to close big gaps and find some shelter.

    You need to find shelter because the storms that I mentioned earlier, they will actually cause your player to freeze to death. You need to find shelter until the storm subsides, and then find a designated fire put to warm yourself back up. You also need to forage for food, by the way of berries, or hunting some beasts. It’s a cool concept, but ultimately it’s just another bar to manage and keep an eye on.

    The weapons all feel a little standard and weak, and I constantly feel like I run out of bullets before being able to land killing blows. What is interesting however is that in addition to rare weapons out in the wilds, each character has a signature weapon that can be crafted, which is an interesting choice. It makes choosing your Explorer a little more strategic, and I really like that.

    There’s a leveling system in each round, and when you do manage to level up you can use resources gathered in your expedition to upgrade or craft special items, including that special weapon I mentioned earlier. This encourages you to really explore and raid the various camps across the map, and choose how you spend your scrap. I really like that too.

    What I don’t like is the research track between matches. Using resources that you extract from the wastes, you can start researching new weapons, and items, which will make them appear out in the field for your use more regularly. Each of these research projects takes time, ranging from 20 minutes to 4 hours. Of course, for a small fee of in-game currency, you can speed up these research tasks. Seeing this kind of system in a PC game is a little jarring, as it is definitely pulling from the mobile design space. I’m not saying it’s wrong, but I also don’t think the game is strong enough to warrant this kind of spend right now.

    That’s the rundown on Scavengers. It’s a cool concept, in a cool world, and it’s doing some different things in an overcrowded genre. Do I think it’s strong enough to stick the landing? That, I’m not quite sure about. I’d definitely advise giving it a few months to see if people are still playing before investing money into this one.

    May 3, 2021 0 comment
    0 FacebookTwitterEmail
  • Podcasts

    Dreaming of Judgement – The Breakfast Pod

    by Steve Heller May 1, 2021
    by Steve Heller May 1, 2021

    This week Blue and Steve talk about Xbox profit margins, Judgement rumors, further developments in…

    Read more
  • Columns

    Top 10 New Indies – May 2021

    by Steve Heller April 30, 2021
    by Steve Heller April 30, 2021

    I listened to the metal, sailed the seven seas, built a whole new world, slayed…

    Read more
  • PCReviews

    First Class Trouble – Worth It?

    by Steve Heller April 28, 2021
    by Steve Heller April 28, 2021

    Social deduction games have long been a favorite of mine. Ever since I played The…

    Read more
  • Podcasts

    The Apex of Battle Royales – The Breakfast Pod #19

    by Steve Heller April 24, 2021
    by Steve Heller April 24, 2021

    This week on The Breakfast Pod, Blue and Steve talk about the player counts of…

    Read more
  • Reviews

    Tasomachi: Behind the Twilight is Breath of the Mild

    by Steve Heller April 20, 2021
    by Steve Heller April 20, 2021

    When I think of indie platformers, more often than not it’s the tough as nails…

    Read more
  • Columns

    Chaos Rings and the chaotic frailty of mobile gaming history – LudoLudo Dissonance

    by Rowan Carmichael April 20, 2021
    by Rowan Carmichael April 20, 2021

    Games are a big medium. It’s impossible to know every game, follow every format, genre,…

    Read more
  • Podcasts

    Positive Feedback Loops – Platforms and Pitfalls #33

    by Steve Heller April 16, 2021
    by Steve Heller April 16, 2021

    This month we are looking at positive feedback loops in games. These are loops where…

    Read more
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 11

Follow Pixels for Breakfast

Twitter Instagram Youtube Twitch Discord

The Archives

  • The foreshadowing of Evil Zone – LudoLudo Dissonance

    July 7, 2021
  • Team Fortress 2 is eternal – The Breakfast Pod #29

    July 4, 2021
  • The Return of Cyberpunk 2077 – The Breakfast Pod #28

    June 24, 2021
  • Roll7 Underwent A Mindset Change – Developer Brunch

    June 22, 2021
  • Left 4 Dead Makes A Comeback – The Breakfast Pod #27

    June 19, 2021
  • OlliOlli World is a skate game with heart – The Rundown

    June 18, 2021

Content Filters

  • Columns (17)
  • Featured (6)
  • News (7)
  • PC (9)
  • PlayStation (4)
  • Podcasts (37)
  • Reviews (19)
  • Stream Archives (13)
  • Switch (3)
  • Uncategorized (1)
  • Xbox (3)
  • Twitter
  • Instagram
  • Youtube
  • Twitch

@2011 - 2021 Pixels for Breakfast Content Network