Avoiding Fall Damage – Platforms & Pitfalls #42
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
This month on Platforms and Pitfalls we look at negative feedback loops, a partner episode to positive feedback loops, so looking at games...
This month Platforms and Pitfalls are looking at how speed can be used to create tension and drama. They looked at Sonic, Bayonetta, Tekken...
This month Platforms and Pitfalls are looking at crossovers! They are going beyond Smash to look at games that rather than bringing in lots...
This month we are looking at positive feedback loops in games. These are loops where the more you something, the more you can do it!...
This month Platforms and Pitfalls are looking at secret collectables in videogames This month they looked at Donkey Kong Country 2, Super...
This month Platforms and Pitfalls are looking at inner and outer loops in run-based games. What’s an inner loop? An outer loop? A...
Platforms and Pitfalls is a monthly game design podcast that delves into five games each month and how they approach a single idea or...