Avoiding Fall Damage – Platforms & Pitfalls #42
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
This month on Platforms and Pitfalls we look at negative feedback loops, a partner episode to positive feedback loops, so looking at games...
This week Blue and Steve discuss Valve’s newly announced Steam Deck, a handheld PC that is set to make some waves in the industry....
This week Blue and Steve talk about Assassin’s Creed becoming a live service product, the announcement of the Nintendo Switch OLED...
This week on The Breakfast Pod Steve and Blue talk about Team Fortress 2 breaking its own concurrent player record 15 years after release,...
This week on The Breakfast Pod Blue and Steve talk about The Pokemon Company suing leakers, the return of Cyberpunk 2077 to SOME...
HAPPY E3! This week on The Breakfast Pod Blue and Steve talk about a bunch of E3 nonsense. Steve curses a lot about JRPG grinding and talks...
This month Platforms and Pitfalls are looking at how speed can be used to create tension and drama. They looked at Sonic, Bayonetta, Tekken...
This week on The Breakfast Pod Blue and Steve talk about Battlefield 2042, the introduction of cross-play to Overwatch, how everything is...
This week Blue and Steve talk about Sony’s new PC ports, and the delay of the next God of War. They touch on the latest Switch Pro...