Battling the Backlog
I, like many terminally online gamers, have what we in the biz call “too many games.” Before I get into this piece, I want to...
Co-host of game design podcast Platforms and Pitfalls, Rinoa is a game design enthusiast and aspiring translator living in Tokyo. In love with the weird, the wonderful and the queer. A particular fan of J, W, T, S and A RPGs, visual novels and fighting games.
I, like many terminally online gamers, have what we in the biz call “too many games.” Before I get into this piece, I want to...
This month, Rinoa and Blue are at it again, this time combining their love of fighters and visual novels by talking about the new Melty...
First you draw a circle, then you dot the eyes, add a great big smile, and presto, it’s Kirby! I have spent a lot of time in my...
This article may appear to contain spoilers in some screenshots, but due to the random nature of the Lost Dimension, these are not...
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
After a long and if not successful, odd, marketing campaign, EA’s Dante’s Inferno was finally released in early 2010. A few months...
Games are a big medium. It’s impossible to know every game, follow every format, genre, region, and so naturally we are all going to fall...
Wild Arms XF* has the best job system in gaming. *XF is pronounced CrossFire. Since inception, classes have been a core part of RPG...
This month Platforms and Pitfalls are looking at inner and outer loops in run-based games. What’s an inner loop? An outer loop? A...
*Critical hit* *character dies**restart* If that felt familiar to you, and you didn’t read the title of the article, you are...