Redemption Reapers – Small Party Fire Emblem with an Action Economy
Redemption Reapers borrows a lot from the Fire Emblem brand of tactical RPGs. This makes sense given Masayuki Horikawa has been working on...
Co-host of game design podcast Platforms and Pitfalls, Rinoa is a game design enthusiast and aspiring translator living in Tokyo. In love with the weird, the wonderful and the queer. A particular fan of J, W, T, S and A RPGs, visual novels and fighting games.
Redemption Reapers borrows a lot from the Fire Emblem brand of tactical RPGs. This makes sense given Masayuki Horikawa has been working on...
Rinoa and Blue are finally back, after a lot of busy times for both, and a number of delays in even this version coming out, Platforms and...
So I made a post about managing a backlog, setting a plan, and how that might help you work through it. Big talk for sure. But… am I...
I, like many terminally online gamers, have what we in the biz call “too many games.” Before I get into this piece, I want to...
This month, Rinoa and Blue are at it again, this time combining their love of fighters and visual novels by talking about the new Melty...
First you draw a circle, then you dot the eyes, add a great big smile, and presto, it’s Kirby! I have spent a lot of time in my...
This article may appear to contain spoilers in some screenshots, but due to the random nature of the Lost Dimension, these are not...
This month Platforms and Pitfalls are looking at fall damage in games, and more specifically, how games let you avoid it. We looked at Just...
After a long and if not successful, odd, marketing campaign, EA’s Dante’s Inferno was finally released in early 2010. A few months...
Games are a big medium. It’s impossible to know every game, follow every format, genre, region, and so naturally we are all going to fall...